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Witches, Heroes And Magic Full Crack

Updated: Mar 25, 2020





















































About This Game Your Mother, who many consider to be the most dangerous and "blackest of witches" to ever exist, has been trapped in a spell since you were a baby. Recently, the bonds that hold her have been weakening. You hear her voice. You feel her power! She wants to be free! You know in your heart she isn't the monster everyone thinks she is. You decide to free her, but nobody wants her back... Features of the game: * Gather your armies! Deploy different combinations of units to tank, heal or kite your way to victory! Only the greatest of witches can beat the game without a single casualty. * Do fun things like casting a wall in front of you to stop a projectile heading your way! * Use your men as meat shields to keep yourself alive. If for some reason you value their existence, use your armies spells and abilities to heal, shield, manoeuvre and kite them to safety. Jump on the heads of ogres. Ride manticores, dragons and many other powerful beasts. You can let your dragon do the fighting while you heal her, or you can fight together for maximum damage. Keep yourself alive at any cost, because if you fall, it all over. * Dominate 100's of creatures. Find troop combinations and strategies that smash and melt your enemies into the ground! Either they join you or die. a09c17d780 Title: Witches, Heroes and MagicGenre: Action, Adventure, Casual, Indie, RPG, StrategyDeveloper:Michael SwanPublisher:AweSwanRelease Date: 29 Jun, 2015 Witches, Heroes And Magic Full Crack I recommend this game, but only to creatives looking for somewhat intesting take on the RPG genre.As an actual game, I cannot recommend it in its current state. It simply lacks the polish (and I am not talking about the graphics, they are fine for an indie game at this price point).A good example is the combat. Like many modern RPGs, it has a time-dilation effect during combat., but due to the limited control you have over your group (limited even further by the way the interface is implemented), this effect is often far more annoying than it is useful.The game really needs a way for you to control your group members without having to track them down in 3D space (and hope nothing is obscuring the buttons on their heads). Something as simple as putting the three buttons next to the icons in the group slots on the left of the screen.Some other little quality of life items that would go a long way to making the game playable:- A quest journal, and removing quests from NPCs once completed.- The ability to sell items to vendors beyond their inventory capacity (this is debatable, but due to the way purchases are implemented it is kind of necessary in this game).- Better check pointing (I gave up on the game after constantly being pushed back three major fights. The save slots seemed to do nothing).- Allow the time-dilation to be disabled. As much as I can see that this is meant to be a major part of the game, there just isn't enough control over the group to make it worth it. Leave it for people who want it, but make it optional. It would need a complete overhaul to bring it on par to the time-dilation in other group based RPGs.- A proper targeting system. You really only have 1 direct attack spell for most of the game (lighting strike), and it is extrodinarily hard to target at monsters that aren't on the same level to you, or who are far away. A more traditional RPG action system of "click to target, numbers to cast" would be much more workable.- A better way to compare item's stats \/ more consistency in the colour coding of items.Having said all this, I do give props to the developer for the ambition and combination of ideas. I think it is a stretch to call any given element of this game innovative, but the combination of mechanics is interesting.The tower defence \/ vaguely-MOBAesque elements mixed with a more tradition group based RPG present some interesting possibilities, and while none of those possibilities are fully realised within this game (or the parts I have seen), they were intriguing.. What is this crap ?This game is Horrible, its feels like a pathetic student project at creating a rpg using unity engine, stay away from this turd, I can't believe I have this game on my library, I wonder how that thing went there in the first place...Just stay away from it, that crap barely works.. WHAM is like Heroes of Might and Magic, but in REAL-TIME, 3rd person and a slow-time system for amazing strategic battles! Dota styled (single player) combat for the outposts.So after playing the game for 4 hours i can say the game is good for one guy doing it. Its fun and can be hard the UI is pretty hard to get used to very hard to heal when all units are grouped up. Gameplay is unique it is like homm but just real time. Units are unique have power and spells only that unit has. For a small indie game by one guy its pretty well done.SNow area is where its like dota u need to build turrets and fill up barracks with units than it will spawn creep waves based on stack of units in the barracks..after understanding the moba elements in the game its no so bad. just get over the whole AAA stigma you want this game to have. Can it be better well yes but could it be worse and thats a yes as well. Overall its a fun deotur from the normal games in this genre its unique and different in good ways. Rough but not bad.I would say if your curious watch some videos and do some research its functional and works which is more than what i can so for alot of AAA titles recently. Its obvious from the start its a single mans game cuz its rough but by no means unplayable or bad just lacks polish but in the end its different and unique and if u like homm or kings bounty it is very similar.. I recommend this game, but only to creatives looking for somewhat intesting take on the RPG genre.As an actual game, I cannot recommend it in its current state. It simply lacks the polish (and I am not talking about the graphics, they are fine for an indie game at this price point).A good example is the combat. Like many modern RPGs, it has a time-dilation effect during combat., but due to the limited control you have over your group (limited even further by the way the interface is implemented), this effect is often far more annoying than it is useful.The game really needs a way for you to control your group members without having to track them down in 3D space (and hope nothing is obscuring the buttons on their heads). Something as simple as putting the three buttons next to the icons in the group slots on the left of the screen.Some other little quality of life items that would go a long way to making the game playable:- A quest journal, and removing quests from NPCs once completed.- The ability to sell items to vendors beyond their inventory capacity (this is debatable, but due to the way purchases are implemented it is kind of necessary in this game).- Better check pointing (I gave up on the game after constantly being pushed back three major fights. The save slots seemed to do nothing).- Allow the time-dilation to be disabled. As much as I can see that this is meant to be a major part of the game, there just isn't enough control over the group to make it worth it. Leave it for people who want it, but make it optional. It would need a complete overhaul to bring it on par to the time-dilation in other group based RPGs.- A proper targeting system. You really only have 1 direct attack spell for most of the game (lighting strike), and it is extrodinarily hard to target at monsters that aren't on the same level to you, or who are far away. A more traditional RPG action system of "click to target, numbers to cast" would be much more workable.- A better way to compare item's stats \/ more consistency in the colour coding of items.Having said all this, I do give props to the developer for the ambition and combination of ideas. I think it is a stretch to call any given element of this game innovative, but the combination of mechanics is interesting.The tower defence \/ vaguely-MOBAesque elements mixed with a more tradition group based RPG present some interesting possibilities, and while none of those possibilities are fully realised within this game (or the parts I have seen), they were intriguing.. Friend gifted me this game, I really think he does not like me or something lolI recommend that you find a friend who wants you to not like them by them gifting you this game.. Key mapping does not work !The game might be good, it is impossible to see as the key mapping does not work. When you map your keys, the choosen key seems to be selected randomly by the game. So, no key is working to go forward.Waste of time and waste of money.. What is this crap ?This game is Horrible, its feels like a pathetic student project at creating a rpg using unity engine, stay away from this turd, I can't believe I have this game on my library, I wonder how that thing went there in the first place...Just stay away from it, that crap barely works.. Key mapping does not work !The game might be good, it is impossible to see as the key mapping does not work. When you map your keys, the choosen key seems to be selected randomly by the game. So, no key is working to go forward.Waste of time and waste of money.

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